Thursday, May 31
The Final Countdown (aka Season 7 Championships)
Wednesday, May 16
Semi-finals recap: GNR vs BNB
Monday, April 30
It's Time For the Semis!!
Mel Mangles, purveyor of jello shots, mingled with the crowd. Raffle girls wandered through the masses. Inebriated guests started piling into the free photo booth to document their... shall we say... revelry? Everyone looks fantastic and good times were had by all. Untamed Shrew had the crowd eating out of her hand with a rousing rendition of Sweet Child of Mine, and many brave souls took the stage to sing their hearts out with a live band behind them. A sweet snowboard was raffled off along with other awesome prizes. When I left just after midnight the crowd had thinned but the party was still rockin'. As promised, I dutifully took video recordings whenever possible, and will be posting said footage on this very blog just as soon as I figure out how to do so! Look forward to skater interviews, footage from the party bus and Ground Kontrol, and even Shrew rocking the mic! It was an epic night of rock and roll with your favorite ladies in black. If you missed it, you missed out!!
Tuesday, April 17
Come Party With GNR!!!
This just in, rockers! You may have heard stories of legendary Guns N Rollers parties, but now you can be a part of the mischief! This Friday GNR is throwing their annual fundraising blowout and you do NOT want to miss it! Reserve your seat on the exclusive party bus and GO ON TOUR WITH GNR!!! Yes, this is for real. Or if party buses aren't really your bag, meet GNR at Blitz-Ladd at 9pm for special drinks, games, and live karaoke. Either way, it's gonna be mental. Come join your favorite ladies in black (and yours truly, who will be trying valiantly to record a video blog while drinking) for the party of the year!!! See below for details.
Rock on!!! \m/ \m/
Get exclusive access to GNR’s giant party tour bus, only 10 people get to go!
On Friday night, April 20th, at 6:30pm.
- Enjoy free beer while you meet and party with GNR skaters!
- Stop in Sellwood and be the first to try free samples of Nectar’s brand new GNR flavor frozen yogurt!
- Challenge a GNR skater to a duel downtown at Ground Kontrol classic arcade, your game is on us!
- Roll up to the public party at Blitz-Ladd with GNR in style!
All this for a $40 contribution to Guns and Rollers. Keep GNR flush in Aqua Net and animal print (ok, really in uniforms and equipment) for one more year.
GNR’s exclusive pre-party tour bus leaves Blitz-Ladd at 6:30pm on Friday, April 20th. The public party gets rolling at 9:00pm and we'll rock into the early morning. The Karaoke Kings, a live karaoke band, will start playing at 9pm, so bring your rock anthem voices. Blitz-Ladd has free shuffleboard, ping pong, and darts. GNR will host a free photo booth, raffles (including a snowboard!) and special GNR drinks.
Only 10 people will get to join our pre-party tour bus of awesome, that’s right, we’re only selling 10 tickets!! So get yours now, we can’t wait to go on tour with you!
Wednesday, April 11
Guns N Rollers vs Break Neck Betties
First, a brief recap. The bout began with a fierce showing of defense by both teams. Solid walls, great blocking, just some really killer derby. My eyes were as big as vinyl records as I stared in awe of GNR. They looked so damn good. The Betties drew first blood when SoulFearic ACID finally broke through the pack and put 4pts on the board. GNR's awesome defense held strong for the next 5 jams, which gave Scald Eagle a chance to rocket GNR ahead with a 20pt jam. Supa Sixpack put up 4pts to Acid's 3pts, and Squid Vicious added to GNR's lead with a 9pt jam. Fans were going nuts. The whole crowd was going nuts. We were witnessing such legendary derby. And then the penalties started. GNR proceeded to play all but 5 jams of the rest of the bout without a full contingent of blockers. The Betties started racking up points, and GNR was powerless to staunch the flow. Dekonstructor jammed back-to-back for a total of 24pts to tie the score in the 7th/8th jams, and the Betties never looked back. The first half ended with GNR down 41-90. Long scoreless streaks for GNR, coupled with continuing penalty trouble and consistent jamming by Acid, DK, and Joyride, sounded the death knell for any hopes of a GNR comeback. A 25pt jam by Acid put the point spread into triple digits, and the crowd started calling for the Betties to quit being douchebags and start playing their rookies (the crowd's words, not mine!). But the Betties persisted in racking up as many points as possible, jamming Acid, DK, and Joyride over and over again. Eagle managed a couple of miracle jams while FrankNHurter, Havana Goodtime, and Untamed Shrew showed their blocking chops by holding the Betties jammers scoreless. Finally answering the crowd's yells of "Play your rookies! Blow-outs are boring!" the Betties jammed Northern Lights Out and Winnie the Pow for the last few jams, during which Eagle put up 30pts. The final whistle blew and the torture was over- the Betties beat GNR 172-102.
So what happened? Penalty trouble killed GNR, like it always does. It's as simple as that. And yet it's decidedly more complex when you break it down further. It's not just a matter of less GNR blockers equals a defensive/offensive disadvantage. That's obvious. The other result of constant penalty trouble is the inevitable panic that ensues. GNR gets flustered and confused, which ultimately leads to their downfall, especially against an unflappable team like the Betties. Suddenly, line-ups get sent out without adjusting to the prior jam, like someone isn't paying attention to what just happened on the track. Last-minute changes are called when the blockers are already on the track, which throws the whole jam into chaos. This sort of panicked line-up change has even led to a top skater being pulled, leaving a less-effective blocker on the track. I've seen this happen in bouts and at scrimmage. It's a frustrating pattern.
So there's that. But there's something else that I am still mystified about. When playing a team like the Betties, who skate with the utmost precision and agility, why were there GNR skaters on the track who couldn't get to where they needed to go in an equally-timely fashion? Don't play the skaters who get hit out and take an eternity to get back to the pack! Don't play the skaters who don't/can't do their job because they are constantly getting picked off and trapped by the opposing team! Don't leave skaters on the bench who do possess the skills to get to the front of the pack without help! If a skater is having an off night (or simply lacks the skills to begin with), stop playing them! In case you couldn't tell from my copious use of italics, I'm a little worked up about this. GNR needs to take a hard, objective look at how their line-ups are being determined.
Ok, the rants are over. Here are some good things that happened. One of GNR's strategies was to neutralize Acid (heh, 'neutralize avid') by sending Eagle out to jam against her every single time. I chuckle to myself when I imagine Acid on the jam line with Eagle. 'You again? Really?' And although it may not have been a jam-for-jam wash in terms of points, Eagle did succeed in matching Acid's 66pts with 67pts of her own. Unfortunately, there were no GNR jammers able to equalize Dekonstructor or Joyride, who put up 67pts and 37pts respectively. But Eagle did a hell of a job jamming, as she always does. I hope she never ever stops jamming for GNR. Especially as long as FrankNHurter and Havana Goodtime are around to block, so Eagle can just jam all day long.
And let's not forgot that brief shining moment at the start of the bout when GNR was in fierce control of the pack. If GNR had skated with that same level-headedness and tenacity the whole time, they very well could have beat the Betties. And in case you haven't heard, GNR will play the Betties again in the semi-finals on May 5th. I'm hoping it will be a very different game.
In other news...
Squid Vicious skated her last bout with GNR on March 31st. We'll miss you, Squiddles!
Mel Mangles is back on GNR! Holy crap! Just in time for semis...
Party with GNR! Your favorite ladies in black are hosting a fundraising blow-out on April 20th. Reserve your spot on the exclusive party bus, or come to Blitz Ladd later for drinks, games, and Karaoke From Hell. If you've never seen Untamed Shrew's rendition of Sin Wagon, you need to be there. What am I saying?! You need to be there anyway! Yours truly will be on board the tour bus, video-blogging. Yep, you heard me... Click below for tickets and info.
Rock on! \m/ \m/
Wednesday, February 29
The Bout That Could Have Been
Wednesday, February 15
Going for the Green
Monday, January 30
Guns N Rollers News
Road Trip!
Our very own butt-rocking beauties Untamed Shrew, Roller Eclipse, Juvie Hall, and Scouts Onher hit the road to bolster the roster of the Heartless Heathers for their bout against the Eugene Andromedolls last weekend. It's hard to picture Shrew in blue, but kudos to all for making the jaunt down I-5 to play some derby with their fellow Rose City Rollers. The Heathers and Co. dished out a 168-60 schooling to the Andromedolls.
Travel Team!
Tryouts for the 2012 travel team turned out quite a showing of Guns N Rollers skaters. Seven (that's right, seven) GNR proved they have the right stuff to compete with the big dogs. Congrats to Scald Eagle, Havana Goodtime, newcomer Frank N Hurter, and Squid Vicious for joining the ranks of the elite Wheels of Justice. And double-horns to Braidy Punch, Juvie Hall, and the lovely Supa Sixpack for earning their first trip to the national level with Axles of Annihilation.
Well done, ladies! Rock on. \m/ \m/
Thursday, January 26
Season Opener Recap
First Half
Jam 1: The first jam of the 2012 Season sees GNR's Squid Vicious take the line against the Heartless Heathers' The Blast Unicorn. Squid slips through the pack and earns lead jammer status with Blast not too far behind. Squid manages to clear the pack for 4pts and calls off the jam before Blast can reach the pack (GNR4-HH0).
Jam 2: Scald Eagle faces off against the Heathers; Teqkillya. Eagle earns lead jammer by has Teqkillya hot on her heels; she gets her 2pts from the Heathers' back wall and calls it (GNR6-HH0).
Jam 3: Supa Sixpack dons the jammer cap for GNR against Schemestress, but both take trips to the penalty box, and the jam goes the full 2min. Schemestress puts the Heathers on the board with 2pts and Sixpack picks up 4pts for GNR (GNR10-HH2).
Jam 4: In comes Braidy Punch, who racks up 15pts in a power jam and rockets GNR to a 25-2 lead. And GNR never looks back.
*At this point, I'm going to drop the GNR and HH from the running score. You guys are smart enough to keep track.*
Jam 5-9: A couple of GNR scoreless streaks give the Heathers an opportunity to mount a comeback, but the hard work of GNR's blockers hold the Heathers to scoreless/1-and-done jams, keeping GNR at a commanding lead (31-9).
Jam 10: Supa Sixpack puts 8pts on the board for GNR (39-9), followed by a 10pt jam from Scald Eagle (49-9).
Jam 12: Braidy Punch adds a grand slam to the tally, bringing the score to 54-13 as we take an official timeout.
Jam 14/15: Supa Sixpack gets sent to the penalty box in her jam against Toxic Haste, but comes out firing in the next jam, scoring 14pts for GNR (68-20).
Jam 18: New draft Scouts OnHer takes her first trip to the jam line. She's called out for an Illegal Procedure call, but comes back in and picks up 4pts while Teqkillya picks up 5pts to end the first half (80-25).
Second Half
Jam 19: GNR starts the second half with a scoreless jam by Untamed Shrew, who wisely calls off the jam with The Blast Unicorn hot on her heels (80-25).
Jam 20: GNR blockers clear the way up the middle for Juvie Hall, who earns lead jammer status and puts 2pts up for GNR (82-25).
Jam 22: After a small scoreless streak the Heathers' The Blast Unicorn manages to grab 4pts against Braidy Punch (84-29). A comeback by the Heathers does not seem likely.
Jam 23: Juvie Hall and her lanky stride make another appearance, scoring 4pts for GNR to Schemestress' 6pts (88-35).
Jam 24: Untamed Shrew's famous 25pt jam. GNR blockers hold Heathers jammer Toxic Haste scoreless (and Havana Goodtime lays her out with a massive sternum-buster) while Shrew laps her again and again for five grand slams, putting GNR into double-digits (113-35).
Jam 27-35: GNR continues to rack up points during a 9-jam scoreless streak for the Heathers. Somewhere in there (after Jam 28) the Heathers' French Tickler gets ejected for accumulating too many penalty minutes (155-44).
Jam 36: Teqkillya finally snaps the Heathers' dry spell with a 4pt jam. Squid Vicious makes a final push and manages to reach the pack for 1pt before Teqkillya calls off the jam (156-48).
Jam 39: Untamed Shrew wears the jammer cap against Baccha Nailya. She earns lead jammer status and picks up 4pts while she waits for the game clock to expire. It finally does, and Shrew calls off the jam with 1:13 left on the jam clock. Final score: 164-56 and a win for GNR. And the crowd goes wild.
Top GNR jammers Untamed Shrew: 47pts Scald Eagle: 42pts Braidy Punch: 30pts Supa Sixpack: 26pts
Monday, January 23
Back in Black
Tuesday, January 10
Countdown to Opening Night
Monday, January 2
Draft Results
Wednesday, December 14
Season 6 Wrap-Up
Here's a quick recap of how last season ended. GNR went into the Season 6 Championships ranked #4, which pitted them against the Heartless Heathers for the #3 spot. And holy crap, you guys, GNR played amazing! Our ladies played smart, played together, and managed to put into practice all the awesome things they've been working on throughout the season (but hadn't been able to use). They didn't just hang in there, they managed to shut down the Heathers for the entire first half. Sadly though, they seemed to use up all their rock'n'roll juju in the first 30 minutes and were unable to put up the fight to beat the Heathers. But let me tell you, that first half was pure magic. Very tricky, GNR, to give us just a little taste of what you're capable of, then make us wait until next season (which is, of course, this season) to see more.
The Off-Season
So here's what usually happens around the Rose City Rollers come summertime: skaters usually take a little time off, team practices are infrequent and much less demanding, basically everyone disappears for the summer until it's time to re-emerge for pre-season training. But apparently GNR couldn't wait to start buckling down and getting serious about winning in their next season. While other teams took advantage of the "optional team practice time", GNR was back in the hangar and on a weekly schedule before you could say "sweet child of mine". They gritted their teeth and dug in with renewed determination.
Pre-Season
On December 3 the most recent seven draftees of the Guns N Rollers joined hard-rocking forces with the rookies from the Break Neck Betties to take on the visiting Southern Oregon Rollergirls from Medford. Ironically, this "rookie bout" featured some of last season's most influential skaters like the lovely Supa Sixpack and the incomparable Untamed Shrew. Roller Eclipse, Tyger Bomb, Squid Vicious, Artemis Foulmouth, and newest draftee Va Va BOOM also took the track. And what a fun game it was! Although Sixpack was a constant in the jammer rotation, everybody got some time wearing the jammer cap. Tyger even put up some serious points amid a sea of cheering and horn-throwing. We were treated to multiple all-GNR line-ups (LOVED IT!), wherein we got to witness more of the smart pack play and strategy that our ladies in fishnets have been working on in their practices. The more I see GNR play together the more I see consistency in their awesomeness. It's not just hit-and-miss anymore. During last season's time of rebuilding I saw brief glimmers of what could be a kick-ass, amazing team. This season, GNR is ready. And it's on like Donkey Kong.
Retirements (GNR 4 Life)
New Captains
New Drafts
In Other News...
Scald Eagle was voted MVP of Western Regionals! She has also been nominated for Derby News Network's Rookie of the Year. Voting runs Dec 19-23.
GNR is in fundraising mode for their world tour (i.e. Season 7). Show them some love and they'll show you some in return. I'll be talking more about this later. In the meantime, check out GNR's
Stay tuned for more news and posts from the Jungle via your humble blogger. Rock on! \m/
Friday, May 20
No, I do not hate the Heathers
I haven't posted recently because it's seemed like I'd just be saying the same thing over and over: GnR's great but they keep losing to better teams. Blah, blah, blah.
But with this weekend's bout against the Heartless Heathers coming up, several different people have asked me why I hate the Heathers, so I'd like to take this opportunity to clear things up about that.
Here's the thing: I don't really hate the Heathers.
In fact, I don't believe that I've ever said any such thing. No, I've never said that I "hate" them, certainly not that's been documented anywhere or that I can't plausibly deny. I actually have almost nothing but affection for many of them, and I think they should be congratulated for having never set anyone on fire (at least not literally) and for never having appeared at pdxmugshots.com, which unfortunately can't be claimed by the GnR.
Unfortunately, however I might feel about the Heathers, we should all acknowledge that they are not without their shortcomings. Besides their admittedly cold and frosty natures, I'd like to point out that they are mean, maybe even a little bit evil. They also routinely use language that might be conservatively described as coarse, raunchy, and gruesomely explicit. And they smell.
It's true.
They stink. They reek.
They have an unpleasant odor.
The air around them is fouled.
A noxious pungency wafts from their direction. An oppressive fume precedes their appearance, and their absence leaves a rank effluvium.
The aroma of livestock and locker rooms dominates the Heathers' bouquet. Hints of caustic solvents and diesel fuel follow. It's possible to detect traces of brimstone and ash, perhaps wet dog or singed ape. The nose is reminded of childhood traumas, Victorian asylums for the criminally insane, festering wounds, and abattoirs. The harsh finish contains notes of urine and stale beer, and day-old sick lingers.
There is a stench. A funk.
With that said, I'd appreciate it if we could just put to rest this notion that I "hate" the Heartless Heathers. It's simply not true.
/snark
Note: Much of this post was not intended as a factual statement. Thank you.
Sunday, March 27
High Rollers 174, Guns N Rollers 63
It's been a busy week for me, and I've been trying to put together something coherent here about last weekend's Guns N Rollers bout against the High Rollers. My strength isn't in insightful, sportsy recap or analysis—it's in mocking stuff. But there's just not a lot about that bout to poke fun at because despite GnR losing by one hundred eleven points, I think it was some of the most fun derby I've seen.
GnR came out very strong and might have scared some of the High Rollers right out of their little green and gold pants if they weren't cinched on so tight. After that opening surge by GnR, the High Rollers buckled down, took over the bout, and held GnR to 33 points for the rest of the first period and into the second.
Despite mixing things up a bit, HRMF played to their strengths as an experienced team by opening up lanes for their jammers (often by drawing GnR's blockers to the inside and clearing the way for their jammer to pass on the outside) and by increasing the pace. Because HRMF as a team were able to maintain a pack speed that at times seemed absurdly fast, their better endurance wore out the GnR, and by weakening both GnR's offense and defense, the High Rollers were able to dominate the bout and keep an increasingly comfortable lead.
You could argue that the High Rollers kinda took it easy on the GnR: They often jammed newly drafted Illegally Blonde or rookie Napoleon Blownapart—who both burned up the track, and one of the strongest things about the High Rollers is that it's not very clear how much of that to credit to their individual skills and how much to credit to the HRMF pack work—or other skaters who rarely wear the star like Heidi Go Seek or Intensive Scare. On the other hand, regular HRMF jammers like Minstrel Psycho blocked in several jams. And they didn't roster Texine, Devaskating Deva, or Layla Smackdown.
So, the High Rollers made easy work of the Guns N Rollers—what's so much fun about that?
That initial surge from GnR—the first half of the first period—showed that they can threaten talented and more experienced teams. That the High Rollers adjusted their play to answer GnR's powerful opening says more about the High Rollers's strength than it does about GnR's weakness.
Scald Eagle is a blast to watch, but she's not the only jammer GnR has. Everyone but Handsome George loves to watch Scald twist, juke, and hop while she jams ("crazy and reckless," I think one skater called it), but she picks up lots of minors crashing through the pack. I remember her being "poodled" to clear her minors at least once, and while there's certainly short-term gains in jamming her as often as she can, I think she's potentially more effective as a blocker.
It's not as spectacular, but Scald can move just as easily through the pack as a blocker, which means that she can wall up in front, knock your skater out of bounds, stop dead and force her to re-enter play at the back of the pack, then skip to the front wall and do it again to another skater. Because that tactic can recycle an opposing jammer just as well as it can open a hole for her own jammer to skate through, I hope that with a little more experience, GnR's jamming will regularly fall to other skaters—including strong newcomers like Supa Sixpack and Untamed Shrew, and recently returned Guts & Bolts, the three of whom shared the bulk of the bout's jamming duties with Scald—and the Eagle won't be seen as GnR's "go to" jammer. Besides, that everyone goes both ways is just another one of the many joys of roller derby.
While the High Rollers were reliably able to shunt GnR's blockers out of the way of their jammers for the second half of the first period and for the first half of the second period, I was happy to see that GnR understood what was going on and was able to adjust to it. In fact, GnR constantly adjusted their line-ups, trying out different combinations of blockers and jammers.
Sure, I confess, I groaned at more than a few GnR blunders, but it doesn't take much to put those mistakes into context. Yes, Juvie Hall got surprised more than once by a HRMF jammer passing her on the outside. But as the outside skater of a three-skater wall, Juvie was being drawn inside with the other two skaters in that wall. I'd much rather see her stay in position relative to her teammates and force that jammer around all three of them than see her drawn out of position and allow an opening for the jammer to slip through. And as Juvie's and her teammates' pack awareness keeps improving, so will GnR's communication, and that blocker formation will get more and more nimble.
And yes, there were too many instances where the GnR jammer was trapped for too long behind a front wall of High Rollers. But when I recognized that Supa Sixpack or Untamed Shrew were skating in their first bout for GnR and that wall of High Rollers includes Hurricane Skatrina (former WoJ) and Intensive Scare (current RCR President—that'll make you think twice about how you want to hit her!), I'll accept that the Shrew or Sixpack might need some help there.
Still my favorite thing about this GnR team is how individual skaters rarely stand out. Past GnR teams have had trouble putting their individual skills together in winning combinations. (And I mean "winning" here in a literal points-scoring kind of way not in some high priest Vatican assassin warlock Charlie Sheen kind of way.)
Aside from Scald Eagle, no individual skaters really call much attention to themselves—and no one would really notice Scald if she weren't 6'9" tall—and I mean that in a good way. It makes it difficult to comment on how well any one skater is playing because you have to pay close attention to them. There are individual explosions of brilliance, sure, but on the whole, GnR's play isn't built around a few super-charismatic skaters or flashy hits (no, that's not a Harmicist reference) but on solid pack-work instead. And it's the High Rollers own pack play that's made them so strong—in my opinion, their most valuable skaters are all primarily blockers: Layla, Heidi, Scare, and Hurricane Skatrina—and it's what they used to beat the GnR last weekend and to win last season's championship.
I'm looking forward to seeing how this GnR team skates against the Overbeaters Anonymous at their fund-raising bout this Friday. Party-mix teams like this tend to be all about individual efforts because they don't have experience skating with other, so I'm excited to find out how well GnR works together against them. (You can get info at the RCR website.)
Just one more thing: I don't think there should be any disparaging remarks about the cowbell after Texine and Layla honked on those vuvuzelas all through the bout. (And, no, the fabulous green dresses don't balance things out.)
So would someone mind getting the cowbell out of the WoJ merch box and giving it back to me? I promise, I won't beat it near you.
Thanks! :)
\m/ \m/
/snark
Thursday, March 17
More New Skaters
Itzo EZ returned to GnR when she was drafted last Thursday!
She's still reffing, and so is Breakneck Betties skater Scrappy Go Lucky. There's also a rumor that newly re-drafted Betty D.Konstructor may try the skater-ref multiclass thing too, which is even better, in my opinion, than the very popular Fighter-Thief multiclass. Both referee and skater cultures should benefit from those sorts of inter-relations, I think.
Besides EZ, GnR also drafted Untamed Shrew (whose name really is "Kate"!) and a skater who may, I believe, be called Artemis Foulmouth (Teen-aged criminal genius? Profanity spewing? I like her already. And sound like a pedophile. :/ )
Also in this draft round, Lt. Uhurta and Baccha Nailya went to the Heartless Heathers; D.Konstructor returned to the Betties; and High Rollers picked up Illegally Blonde and Skeeve Holt! (exclamation mark required—Skeeve Holt!). I can't be as excited as actual Betties fans to see DK back on skates, but I am very excited about that. And as I'm contractually obligated to find the Heathers slimy and gross, I am very disappointed to see fine skaters like Uhurta (add your own "Hailing frequencies open, sir" jokes) and Nailya forced to join the stinkiest, coldest, and bluest team in the league.
In an unusual instance of foresight, I had written a notenote to myself earlier in the day, and there is some evidence that I'd managed to follow my sober self's advice—Cherry City's Squid Vicious says that I gave her a beer—for at least a few hours. Unfortunately, I hadn't thought that I might actually become completely illiterate before dark, and that, I think, may have been the true flaw in my plan. By the time the bout between Rose and Rat had started, my brain was so completely dissolved in alcohol that if you'd unscrewed the top of my head, poured ice and some kind of mixer into my skull, and stirred it all up, you would have had a batch of strong cocktails for you and a handful of friends. Me, I'll believe pretty much anything you want to tell me about that bout.
Smack Ya Sideways was ejected? Didn't see it.
Sat next to Effy Stone 'Em? Don't remember seeing her at all that weekend.
While I can't recall any specifics (surprise!), I do have a nagging suspicion that I was an obnoxious prick to pretty much everyone around me, and so it was that Dr. Snark N. Stein transformed into the not-quite evil (but definitely annoying) Dr. Drunk N. Stein.
And here the noble and kind Skeeve Holt! (Skeeve Holt!) and fellow (at the time) Fresh Meat skater Indigo Hurls intervened. They took my keys, took my car, took me back to my hotel, and sent me to bed before I could further embarrass myself or the Rose City Rollers. I've heard that the after-party was excellent!
In better news, congratulations to skaters Joyride (Betties), Mercy (Heathers—boo!), and Scald Eagle (GnR—huzzah!), who have been added to the Wheels of Justice roster as well as the AoA one. (Spots were freed up when Firecrotch moved from skating to coaching for the travel team and when Honey Hellfire stepped down from the travel team roster.)
One more thing: I may owe Intensive Scare a drink. I was going to share my bourbon with her at WWS on Saturday night, but she was upstairs, and stairs were an insurmountable obstacle for me. (Dr. Drunk N. Stein, it turns out, is very easily defeated.)
Also, a second more thing: If I got drunk and misplaced the cow bell, to whoever found it and kept it safe, I say "Thank you!" If on the other hand, the cow bell was confiscated, to whoever took it from me and has since hidden it, I tell you that I'm sure you made the right decision, and I support it.
\m/ \m/
/snark
Thursday, February 10
Another Rumor
I'll let Scald and Reina take it from here.
Photo by Lisa Burke. www.flickr.com/photos/7436499@N02/sets/72157625823446561/with/5405219497/
Yup. That's the rumor I've heard too.
\m/ \m/
/snark
Tuesday, February 8
Itzo EZ: Fresh Meat
You may have heard the rumors: Itzo EZ is back on Fresh Meat.
Unfortunately, this is only partially true.
Let me explain:
Itzo EZ is on Fresh Meat. But this is, in fact, her first time on Fresh Meat.
You see, EZ is not only a founding GnR, but she's a founding Rose City Rollers skater, so back when EZ joined up, a lot of things were different. There was no Fresh Meat. No drafts. No helmets. (There may not have been an actual "Rose City Rollers.") And while EZ has been reffing since she retired from GnR two seasons ago, she's decided to stop talking about what it might be like to come back as a skater and go ahead and do it, so she's signed on to Fresh Meat for the first time ever.
(All of the pics here are, I believe, from Season 2. Wrench and Rolla Reina Axl Blows, always a bargain at $50. Wrench and Rolla Reina watch from the bench. Photo by Skippy Steve. http://stevenlprice.smugmug.com/ GnRs Jett Scream, Peril Lust (?), and Itzo EZ skate against the Heathers Sump Pump and Goodie Two Skates. Photo by Skippy Steve. http://stevenlprice.smugmug.com/
As I understand it, she plans to keep working as an official even after she gets drafted by a league team. (God, I hope that team is GnR!) I don't understand how being both a skater and a ref works, but I'll accept that she and the league have that worked out. I don't think we can ever have too many good refs, so despite my tendency to quibble and raise objections at every opportunity, however the league has worked that out, it works for me.
And if it works for her, let's see a bunch of skaters put on the stripes. What can it hurt? Skaters often appreciate officials who have been skaters themselves, and seeing the sport from the other side of the line will probably help skaters in their own bouts.
So just how soon is EZ draft eligible? :D
\m/ \m/
/snark
Friday, February 4
Thursday, February 3
GnR v. Betties: Scald Eagle Does Not Breathe Fire
So. The Guns N Rollers lost to the Break Neck Betties last weekend in the first bout of the Rose City Rollers home season. Not much of a surprise there. But I'm going to focus on the positive here, which, I must admit, is contrary to my nature.
One of the night's high points came early, and it was the daughter of Awnry O'Hulligan stepping up at the last minute to sing the national anthem. While we've had some strong renditions of the national anthem (I'm thinking of Minstrel and Mr. Psycho recently), we've also had some pretty weak ones. Even accounting for Little O'Hulligan's moment of panic and lyrical forgetfulness, hers would have been among the strong renditions even if she'd been called on ahead of time—that she was asked just a few minutes beforehand puts it clearly in the win.
Next I have to applaud GnR's choice of uniform: the black rocker tees and denim skirts or shorts is my favorite GnR boutfit. It's easily varied and customized by each skater but stays uniform enough to be a uniform without being sporty (which, I think, clashes with the rocker aesthetic). I was glad to see it back.
And then there was Scald Eagle's debut.
I was going to leave it pretty much at that, but after George's analysis rant over at the Heartless Heathers blog, it seems that some response here is in order.
I am not a physician, so I cannot guess at what humorous imbalance so distresses George that he devolves into paroxysms of fear and revulsion, flop sweat, or fits of spontaneous barking whenever he encounters a woman wearing any combination of animal print, rocker tee, mouth guard, or black. But I hope he seeks professional help soon. (Please pass along your to him your recommendations of knowledgeable surgeons, apothecaries, leeches, barbers, or the like.)
Regardless of George's disease, his complaints seem to boil down to two three things: Scald Eagle fails to live up to her hype, rookies make lots of rookie mistakes, and GnR still exists.
Allow me to respond point by point.
One. What hype? I'd heard that Scald is a promising rookie with lots of raw talent who would be exciting to watch develop as a skater. And that's exactly what I saw Saturday night. She showed some explosive bursts of speed and sure-footed navigation through the pack as a jammer. Her experience is with ice hockey, so she's still getting a feel for how skates work with wheels on them instead of blades. She's got legs, and as the poet says, she knows how to use them, and I think it will be exciting to see her skills and especially her tactics improve.
George, on the other hand, appears to have heard that Scald Eagle is the second coming of Ronnie James Dio and expected her to arrive wielding Excalibur in one hand and an M1911 automatic pistol (with custom grips and inscribed "vindicta mihi") in the other, wrapped in Old Glory, riding an Ancient Red Dragon, leading an army of saber-toothed tigers and zombies, breathing fire, and singing the "Battle Hymn of the Republic."
When she failed to breathe fire or sing, George declared her a disappointment. (George, why do you hate America? And dragons?) And if that was the hype, then yes, Scald Eagle failed to live up to it.
Two. Rookies do tend to make rookie mistakes. This is not unusual or worth special comment. This is expected.
Three. GnR still exists. It's mostly a team of rookies. One of those rookies is Scald Eagle, and it looks like she'll be pretty good. I suggest that George talk to Rocket Mean about ridding RCR of GnR. Just click here and send.
Please, don't make me lay out the whole bit about jammers not winning bouts and how they're not the quarterbacks or even running backs, they're the ball, okay? GnR's failings against the Betties were about their difficulty playing offense and defense simultaneously against a much more experienced team and about their 14-skater roster tiring out after being knocked around by the Betties' 16 skaters.
Now, I do need to regret some errors in judgment I made in some of my track-side comments:
Soulfearic Acid is neither clumsy nor slow. I was mistaken about that.
Domesticated Violence is not fat. Instead of DeeVeeDeeVee, I must've been thinking of Heavy D (admit it, those names do sound quite a bit alike). You know, Heavy D
Heavy D? Of Heavy D And The Boyz? Exactly.
On the other hand, Joyride does make me sad when she scores lots of points against GnR.
Also, I stand by my assertion that Shove Me Tender Shove Me Tender needs more pants. Photo by Lisa Burke. www.flickr.com/photos/7436499@N02/sets/72157625823446561/with/5405219497/
Let me say one final thing about GnR here. I don't miss the winning very much at all really. Which may be because it was always pretty intermittent.
What I miss most is the gay.
GnR, please bring more gay. Thank you.
\m/ \m/
/snark